![]() The conversion works for production type scenes. I re-wrote this script to handle properly all V-Ray lights(IES, HDRI and others), material for V-Ray 3x,4x, and 5, textures, PBR. The importer part of the addon into Blender has a lot issues. Use MaxToBlender addon see link MaxToBlender.After can use directly FBX export or BMAX Connector link BMAX. Export directly from 3dsMax by first converting the V-Ray materials and maps to standard 3ds Max.The workflow for exporting and converting from V-Ray to Cycles includes a number of parts: It is not required and see below for other options. I used my own custom script for converting V-Ray scenes with the “MaxToBlender” addon. ![]() The series includes a collection examples from ArchViz scenes in V-Ray(3dsMax) from Evermotion, and others as basis to convert to Cycles. In this series will be doing different types of high quality architectural scenes from V-Ray(3ds Max) into Cycles with tips and comments about the problems and solutions in converting V-Ray to Cycles.
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